Bring a checker or two down from your midpoint, often moving a back checker up with the other number. The top plays are close, so don't worry about picking the perfect one.
The arrows show the best play. Below each one, the next best plays are rated the same way the practice board rates your move.
How to read a move
13/7 means move a checker from point 13 to point 7. You move from 24 down towards 1, and your home board is points 1 to 6.
2-1: Slot your 5-point
Play 13/11 6/5
2-1 can't make your 5-point, so put one checker there and aim to cover it next turn. Your opponent hits it about 4 times in 10; if they miss, you will almost always cover it.
The best opening roll. Your 5-point is the most valuable point on the board: it gives you a second point in your home board, blocks your opponent's back checkers and leaves nothing to hit.
The 3 moves a back checker up to 21, and the 2 brings a builder down to aim at your 5-point. Bringing down two builders with 13/11 13/10 is just as good.
The 4 moves a back checker to 20, the point you most want to anchor on, and the 3 brings a builder down to aim at your 5-point. Bringing down two builders with 13/10 13/9 is just as good.
Any new home-board point is worth making. The 3-point is deeper than ideal, but it is safe, and it leaves a checker you hit later fewer places to come back in.
Move one checker from your midpoint all the way to your 5-point and aim to cover it next turn. It can be hit, but if it survives you can make the best point on the board. 24/18 13/11 is just as good.
Run one back checker all the way to your midpoint, where it is safe. One of your two most exposed checkers escapes, and you move well ahead in the race.
Make a new point whenever your roll allows it (3-1, 4-2, 5-3 and 6-1). With 6-5, run a back checker to safety. With the other ten rolls, bring a checker down from your midpoint, often moving one back checker up as well.
What is the best opening roll in backgammon?
3-1, played 8/5 6/5. After it you win about 55% of games. The next best are 6-1, played 13/7 8/7 and 4-2, played 8/4 6/4.
What is the worst opening roll in backgammon?
6-2, played 13/5. Even played well, it leaves you winning only about 49% of games, barely better than not having moved first.
Should I split my back checkers on the first move?
Often, yes. With 3-2, 4-1, 4-3, 5-1, 5-2, 6-3 and 6-4 the best play moves one back checker up. With most small rolls, splitting and bringing down builders are almost equally good.
Can you roll doubles on the opening move?
No. Each player rolls one die to decide who starts, and the winner plays those two numbers, so the first move is never a double. The 15 rolls on this page are every possible opening.
What does “costs 3 points per 100 games” mean?
It compares a play with the best one. If you made that play every time you rolled that number, you would score about 3 fewer points over 100 games, counting a gammon as 2 points.
How we worked out the best moves
We took all 190 legal plays for the 15 opening rolls and played each one out to the end of the game with GME, GammonMatch's neural-network engine, making every move for both sides. Every play got at least 1,296 games, and the closest contenders got up to 15,552: 844,992 games in all. All the plays for a roll faced the same dice, so differences come from the moves, not from luck.
The results are for games without the doubling cube, with a gammon counting 2 points. With a cube, a few of the closest choices can change; the point-making plays and 6-5’s run do not.
As a cross-check we compared our results with GNU Backgammon’s published rollouts on bkgm.com. They pick the same best move for 10 of the 15 rolls. They differ on 3-2 (GNU prefers 13/11 13/10), 4-3 (GNU prefers 13/10 13/9), 5-4 (GNU prefers 24/20 13/8), 6-2 (GNU prefers 24/18 13/11) and 6-4 (GNU prefers 8/2 6/2). In each case the two plays are within 3 points per 100 games of each other in both rollouts, so either is a good choice.